Adaptive and Adaptable Learning: 11th European Conference on by Katrien Verbert, Mike Sharples, Tomaž Klobučar

By Katrien Verbert, Mike Sharples, Tomaž Klobučar

This ebook constitutes the court cases of the eleventh eu convention on expertise improved studying, EC-TEL 2016, held in Lyon, France, in September 2016.
The 26 complete papers, 23 brief papers, eight demo papers, and 33 poster papers provided during this quantity have been rigorously reviewed and chosen from 148 submissions.

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Additional resources for Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings

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According to the cooperative learning literature [14, 16, 21], large teams are not efficient for academic learning. The larger the group size, the fewer the members that can participate [14]. Edwards et al. [8] suggest that when teams have more than 5 members, it does not allow the majority of the students to participate. In this paper, we explore the effect of large teams. Some classes have more than 30 students. Another difficulty is that classes are of different sizes, ranging from 20 to 40 students.

A Semantic-Driven Model for Ranking Digital Learning Objects 13 The snapshots are obtained using the framework ViewS4 implemented by Despotakis [23]. As can be seen in Fig. e. the semantic distance between the entities is high). e. the semantic distance is low). Fig. 3. The dispersion of the entities within the domain category body language signal meaning for the videos 190 and 402. (4) Ranking Based on a Combination of Diversity Dimensions. g. largest to smallest). ” such as, videos 403 and 209 in Table 5.

Com Abstract. In this paper we explore the impact of an inter-classrooms math tournament implemented through internet. The strategy is to increase learning through intra-classroom collaboration generated by inter-classroom competition. Ten fourth grade classes with all their students from eight schools participated. During previous weeks students practiced on-line and played a cloud based board game designed to learn word problems. Afterwards, all students participated on an inter-classroom tournament.

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