Agile Experience Design: A Digital Designer's Guide to by Lindsay Ratcliffe

By Lindsay Ratcliffe

Agile improvement methodologies can have all started existence in IT, yet their frequent and carrying on with adoption ability there are various practitioners outdoor of IT--including designers--who have to switch their pondering and adapt their practices. this can be the lacking publication approximately agile that indicates how designers, product managers, and improvement groups can combine event layout into lean and agile product improvement. It equips you with instruments, recommendations and a framework for designing nice reviews utilizing agile tools so that you can convey well timed items which are technically possible, ecocnomic for the company, and fascinating from an end-customer viewpoint. This e-book may help you

  • successfully combine your layout procedure on an agile venture and think like a part of the agile team.
  • do solid layout quicker through doing simply enough, simply in time.
  • use layout equipment from disciplines reminiscent of layout pondering, customer-centered layout, product layout, and repair design.
  • create profitable electronic items through contemplating the wishes of the end-customer, the enterprise, and technology.
  • understand the subsequent wave of wondering non-stop layout and non-stop delivery.

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Extra resources for Agile Experience Design: A Digital Designer's Guide to Agile, Lean, and Continuous

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After all, designers are by nature analytical problem solvers; we just use a different side of our brains to solve problems. Certainly a great number of design minds have spent time thinking about and visualising this problem. There may not be a single, irrefutable answer just yet, but thoughout this book we propose a straw man for consideration. We don舗t want to reinvent the process wheel. The agile luminaries have done a good enough job of that. We need to reinvent the way we design and integrate it into the agile process so that we bring design up to date and in line with the information age.

Into Development Iterations: The heartbeat of delivery Working as a team Design documentation Working with the product owner Working in iterations In summary Coming next Chapter 10. Beyond Agile to Continuous What does launch look like? Beyond releases to continuous improvement Listen and measure Do the numbers add up? In summary Coming next Part Three: The Toolbox Affinity mapping Analytics As-is experience design review As-is/to-be process mapping Camera as documentation Collaborative design Competitor review Context scenarios Contextual inquiry Customer experience/journey map Customer testing Design review meeting Elevator pitch Ethnographic research Hot air balloon Idea generation Information design Insights Look inside Me and my shadow Personas Product box Prototyping Retrospective Showcase Stand-up Storyboarding Story map Task analysis Trade-off sliders Index Part One: Looking at agile and why designers should care 1.

Offline design: When 舠done舡 means send it to the printer (and head to the pub) A creative designer who specialises in offline (print) design may be primarily concerned with how best to visually communicate to influence the audience舗s perceptions. On a project that starts with a creative brief and ends with printed output, the creative designer expends the majority of her effort on the first third of the process. The designs are then passed to the production artist, who prepares the artwork for print.

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